

To use it, you must create your own new material, and set the material’s shader to Particles/Standard Surface.

The particle shader that supports GPU instancing is called Particles/Standard Surface. Unity comes with a built-in particle shader that supports GPU instancing, but the default particle material does not use it, so you must change this to use GPU instancing. The option to enable Particle System GPU instancing in the Renderer module To enable GPU instancing for a particle system, you must enable the Enable GPU Instancing checkbox in the Renderer module of your particle system. Run your project on a platform that supports GPU instancing Use a shader for the renderer material that supports GPU Instancing Set your Particle System’s renderer mode to Mesh

To be able to use GPU instancing with your particle systems: You can use it if you want your particle system to render Mesh particles (as opposed to the default rendering mode of rendering billboard particles). GPU instancing offers a large performance boost compared with CPU rendering.
