

Much of the Wipeout marketing has revolved around the soundtrack, with chart acts such as The Chemical Brothers and New Order appearing on the PlayStation version. Further power-ups arrive thick and fast in the shape of turbo, autopilot and shield, and a major part of the gameplay involves weaving all over the track picking up the various treats. Rockets, missiles, electrobolts, thunder bombs, plasma bolts and mines are all fair game, as well as a somewhat perturbing earthquake effect where a section of the track ripples in a sinister fashion, buffeting rival craft asunder.

The game still manages to shift at some pace and the racing is a competitive enough affair, livened up by large doses of ugly, wanton violence.

The landscapes are particularly crisp and vary from leafy jungle scenarios to bleak frozen wastelands, with some passable weather effects thrown in for good measure. The major improvement is in the graphics, which utilise accelerator cards with Direct3D capabilities. Again the player is put at the helm of a futuristic craft and required to hurtle around a variety of courses at unlikely speeds, obliterating anyone who gets in the way. Wipeout 2097 is a case of same meat, different gravy. Wipeout on the PC was what is known in the trade as a bit shit and was hampered by ill-defined graphics and the fact that it jerked like a two dollar whore.Īs with most sequels these days. One of the flagship titles for the PlayStation. The 2097 refers to the year, because in a century's time everyone will be flying around in hover ships shooting each other (as well as wearing shiny silver clothes and taking holidays on the moon). As shrewder readers may already have ascertained, this is the follow-up to last year's WipeOut. Another Visit To Sequelsville For Psygnosis.
